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Base weapons are granted depending on your falconeer class, although you can purchase different ones from shops throughout the Ursee. The two main weapon stats are Fire Power (DMG) and Rate of Fire (ROF) which increase with weapon quality. Each weapon type has a varying ammo usage and some even have unique firing mechanics.

Tip: Sell your current weapon before buying a new one to recover its cost.

Lightning Caster[]

The noble weapon of Falconeers for centuries. It casts charged bolts at high speed and at a rapid rate of fire.

  • Ammo Usage: Medium (1 per shot)
Quality Damage ROF Price Location
1 0.8 1.0 700 Default Weapon, Dunkle, Peteh's Airborne Emporio, Cleftspire
2 1.0 1.2 2,300 Imperial Harbour
3 Unavailable
4 Unavailable
5 1.8 2.0 11,000 Peteh's Airborne Emporio, Oberon's Reach, Northgate
6 2.0 2.2 20,000 Peteh's Airborne Emporio, Imperial Peak

Magnetar Rifle[]

A high impact variant of the Lightning Caster, sacrificing rate of fire for increased damage.

  • Ammo Usage: Low (1 per shot)
Quality Damage ROF Price Location
1 1.4 0.8 699 Hidey Hole
2 1.6 1.0 2,600 Atun's Folly, Dunkle, Caldera Prison
3 1.8 1.2 3,500 Peteh's Airborne Emporio, Oberon's Reach, Caldera Prison, Shard, Imperial Harbour, Imperial Peak
4 2.0 1.4 8,000 Peteh's Airborne Emporio, Cleftspire, Northgate
5 Unavailable
6 2.6 2.0 22,000 Peteh's Airborne Emporio, Caldera Prison, Imperial Peak

Mancer ArmCannon[]

ArmCannons are advanced Mancer weapons that offer incredible fixed firepower.

  • Ammo Usage: High (12 per shot)
  • Firing Mechanics: Launches fireballs that explode on contact, dealing splash damage. Requires carefully placed shots to avoid clipping wings or other protrusions, which will result in no damage.
Quality Damage ROF Price Location
1 2.6 0.0 19,200 Peteh's Airborne Emporio
2 Unavailable
3 Unavailable
4 Unavailable
5 Unavailable
6 4.0 1.0 32,000 Peteh's Airborne Emporio

Gob Spitter[]

An organic piece of Freebooter tech that shoots acidic mucus that damages organic tissues

  • Ammo Usage: Medium (2 per shot)
Quality Damage ROF Price Location
1 Unavailable
2 Unavailable
3 Unavailable
4 2.0 1.4 12,700 Peteh's Airborne Emporio, Shard
5 Unavailable
6 2.6 2.0 20,000 Peteh's Airborne Emporio

Sweep Gun[]

A merger of Mancer and Freebooter technology, the sweepgun offers two firemodes; high velocity or high damage.

  • Ammo Usage: High (4 per light shot, 1 per charged shot)
  • Firing Mechanics: Tap quickly to fire smaller shots or hold down to charge up a large one.
Quality Damage ROF Price Location
1 1.8 1.0 10,000 Peteh's Airborne Emporio
2 Unavailable
3 Unavailable
4 Unavailable
5 Unavailable
6 Unavailable

Needle Gun[]

A long range weapon suited for those who can time and charge their shots for maximum damage.

  • Ammo Usage: High (6/9/12/15/21 per shot)
  • Firing Mechanics: Hold down to charge up a shot and release to fire. Each audible click while charging signals an increase in power and ammo consumption, up to 5 clicks.
Quality Damage ROF Price Location
1 Unavailable
2 Unavailable
3 Unavailable
4 Unavailable
5 2.8 1.8 14,000 Port Remit, Peteh's Airborne Emporio, Caldera Prison, Northgate
6 Unavailable

Pirate Dual Magnetars[]

Pirate ingenuity is at full display along with their recklessness when using weapon duals. Dual magnetar rifles are mounted on the bird, making steering a haphazard affair and full ammo pots a rare thing. But who cares when you have this much firepower!

  • Ammo Usage: Medium (2 per shot)
Quality Damage ROF Price Location
1 Unavailable
2 Unavailable
3 Unavailable
4 ? ? 10,500 Atun's Folly
5 Unavailable
6 Unavailable

Dual Gobspitters[]

This is the outcome when pirate creativity meets Freebooter biotech. A weapon so ferocious at eating your ammo pots, it's best left to the insanity of the lost.

  • Ammo Usage: High (4 per shot)
Quality Damage ROF Price Location
1 Unavailable
2 Unavailable
3 Unavailable
4 ? ? 18,700 Atun's Folly
5 Unavailable
6 Unavailable
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